Getting Started
Create your mobster, run early Jobs, bank vulnerable cash, spend skill points and begin acquiring gear. Levels unlock harder work, stronger equipment, richer rackets and new districts.
Everything you need to understand the streets, from your first Job to level 255 territory wars.


Create your mobster, run early Jobs, bank vulnerable cash, spend skill points and begin acquiring gear. Levels unlock harder work, stronger equipment, richer rackets and new districts.
Energy powers Jobs, Missions and Heists. It regenerates over time and can be restored with certain consumables or Favor refills.
Stamina fuels fights, racket raids, territory attacks, city bosses and Heists. It regenerates more slowly than Energy, so timing matters.
Heat measures how much attention your recent work attracted. Failed or noisy scores raise Heat. High Heat makes getting pinched more likely, and Heat cools over time.
Fast repeatable crimes for cash, XP, Respect, evidence drops and Job Mastery. Jobs are the quickest way to keep your empire moving between larger scores.
Story operations grouped into chapters. Missions unlock by level, pay more than basic Jobs and build their own five-rank Mastery track.
High-risk scores that cost both Energy and Stamina. Each heist has its own level requirement, payout, success rate and cooldown. Failure can cost Health or send a hot player to County.
Successful Jobs and Missions build Mastery. Ranks unlock at 10, 25, 50, 100 and 200 successful completions: Associate, Operator, Enforcer, Kingpin and Legend.
Fight rivals using your character stats, skills and equipped loadout. Winning can steal exposed pocket cash, build Respect and complete combat objectives.
Players can place cash bounties on rivals. Hitlist fights can reach beyond the normal combat level range, and a successful knockout can claim the open bounty.
Your active loadout has four slots: Weapon, Armor, Vehicle and Accessory. Only one item can occupy each slot. Gear changes combat and resource bonuses; cosmetics change your character’s look.
Choose your character base and unlock hair, face, outfit, background and accent styles. Cosmetic choices are separate from equipment power.
Rackets produce passive income while you are away. Buy more units, upgrade tiers, collect envelopes and watch for rival operations with exposed money.
Exposed rival rackets can be hit for a percentage of their waiting envelope. Raids cost Stamina, compare attacker power against the operation’s defense, and trigger protection afterward.
Cash on hand can be stolen in combat. Banked money is protected from normal street theft, though deposits can carry a small fee.
List unequipped items for other players or buy gear from open listings. Items are held in escrow while listed; sales pay the seller after the market cut, and cancelled or expired listings return unsold items.
Spend skill points to specialize Attack, Defense, Health, Energy, Stamina, Job income or Racket income. Your build stacks with class and equipment bonuses.
Favor is earned through milestones, contracts and progression. Spend it on resource refills, skill points and selected character or class options.
Daily and weekly objectives track Jobs, fights, Rackets, bounties and Heists. Finish the target during its active period, then claim the reward once.
Evidence can drop from successful city work. Complete an entire set and surrender one of each piece for cash and Respect. Duplicate pieces remain available for later completed sets.
Crews are player families with ranks, a shared bank and access to territory warfare. Your crew can build wealth together and fight for control of the city.
Crew-controlled districts generate shared income. Claim open turf or raid rival control using Stamina, crew strength and territory defense.
Timed city events change payouts, while shared boss encounters let players pile damage into the same target for a proportional share of the reward pool.
Permanent milestones track wins, Jobs, wealth, Respect, knockouts and level progression. Unlocks appear in your Trophy Room and on your player profile.
Your private alert feed records important game events such as racket hits, boss payouts, milestones and progression rewards. Browser alerts are optional.
If your Health reaches zero, you spend a short recovery period off the street. Your account and progress remain intact while the timer runs.
High Heat combined with a failed Job, Mission or Heist can get you pinched. When the hold expires, you return to normal play.
XP raises your level from 1 through 255. New levels increase base resource caps, grant skill points and unlock harder Missions, Heists, equipment and rackets.
Street actions are checked by the game itself. Impossible inventory states, duplicate requests, impossible timing and abusive request bursts do not create extra money, gear or combat power.